Hyperspatial Ryusei Hole (dm22ex1-130) — Duelmasters

Card Id
dm22ex1-130
Type
Spell
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Hyperspatial Ryusei Hole
| Race |
|---|
| - |
| Effects |
■ Put a water , fire or nature psychic creature that costs 7 or less from your hyperspatial zone . ■ Choose one of the following . ► Draw a card . ► Destroy one of your opponent 's creatures that has power 3000 or less. ► Put the top card of your deck into your mana zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.) |