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Hyperspatial Powered Hole (dm37-053) — Duelmasters

Hyperspatial Powered Hole
Card Id
dm37-053
Type
Spell
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Hyperspatial Powered Hole
Race
-
Effects

■ Each of your creatures in the battle zone gets +1000 power and can't be blocked by any creature that has power 3000 or less until the end of the turn .

■ Choose one of the following . ► Put a psychic creature that costs 2 or less from your hyperspatial zone into the battle zone . ► Put a fire or nature creature that costs 4 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)