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Hyperspatial Ryusei Hole (dmbd13-015) — Duelmasters

Hyperspatial Ryusei Hole
Card Id
dmbd13-015
Type
Spell
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Hyperspatial Ryusei Hole
Race
-
Effects

■ Put a water , fire or nature psychic creature that costs 7 or less from your hyperspatial zone .

■ Choose one of the following . ► Draw a card . ► Destroy one of your opponent 's creatures that has power 3000 or less. ► Put the top card of your deck into your mana zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)