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Hyperspatial Musha Hole (dmc65-005) — Duelmasters

Hyperspatial Musha Hole
Card Id
dmc65-005
Type
Spell
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Hyperspatial Musha Hole
Race
-
Effects

■ Destroy one of your opponent 's creatures that costs 4 or less.

■ Put a Fire psychic creature that costs 7 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)