Hyperspatial Energy Hole (dmex08-167) — Duelmasters

Card Id
dmex08-167
Type
Spell
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Hyperspatial Energy Hole
| Race |
|---|
| - |
| Effects |
■ Draw a card . ■ Put a water psychic creature that costs 7 or less or any number of psychic creatures that have total cost 5 or less from your hyperspatial zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.) |