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Hyperspatial Killer Glasses Hole (dmex08-282) — Duelmasters

Hyperspatial Killer Glasses Hole
Card Id
dmex08-282
Type
Spell
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Hyperspatial Killer Glasses Hole
Race
-
Effects

■ Choose a number . Then look at your opponent 's hand . For each card that costs the same as the chosen number , draw a card .

■ Put up to 2 water psychic creatures that have total cost 7 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)