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Hyperspatial Extra Hole (dmex17-116) — Duelmasters

Hyperspatial Extra Hole
Card Id
dmex17-116
Type
Spell
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Hyperspatial Extra Hole
Race
-
Effects

■ Choose a player and choose up to 2 cards from their graveyard . That player puts the chosen cards on top of their deck and shuffles it.

■ Choose one of the following . ► Put a psychic creature that costs 2 or less from your hyperspatial zone into the battle zone . ► Put a light or water creature that costs 4 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)