Decklists, Articles, and Community for Trading Card Game Enthusiasts

Hyperspatial O'Flame Hole (dmpcd03-a12) — Duelmasters

Hyperspatial O'Flame Hole
Card Id
dmpcd03-a12
Type
Spell
Report Error
Hyperspatial O'Flame Hole
Race
-
Effects

■ Put a fire psychic creature that costs 5 or less from your hyperspatial zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)