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Hyperspatial White Blue Hole (dmr02-030) — Duelmasters

Hyperspatial White Blue Hole
Card Id
dmr02-030
Type
Spell
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Hyperspatial White Blue Hole
Race
-
Effects

■ (This spell is put into your mana zone tapped .)

■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone .

■ If you put a light psychic creature into the battle zone in this way, you may add a card in your hand to your shields face down .

■ If you put a water psychic creature into the battle zone in this way, this turn , your creatures can't be blocked .