Hyperspatial Blue Black Hole (dmr02-032) — Duelmasters

Card Id
dmr02-032
Type
Spell
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Hyperspatial Blue Black Hole
| Race |
|---|
| - |
| Effects |
■ (This spell is put into your mana zone tapped .) ■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone . ■ If you put a water psychic creature into the battle zone in this way, this turn , your creatures can't be blocked . ■ If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent 's creatures in the battle zone . During your opponent 's next turn , that creature must attack if able. |