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Hyperspatial Black Red Hole (dmr02-033) — Duelmasters

Hyperspatial Black Red Hole
Card Id
dmr02-033
Type
Spell
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Hyperspatial Black Red Hole
Race
-
Effects

■ (This spell is put into your mana zone tapped .)

■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone .

■ If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent 's creatures in the battle zone . On your opponent 's next turn , that creature must attack if able.

■ If you put a fire psychic creature into the battle zone in this way, one of your creatures in the battle zone can attack untapped creatures this turn .