Hyperspatial Black Red Hole (dmr02-033) — Duelmasters

Card Id
dmr02-033
Type
Spell
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Hyperspatial Black Red Hole
| Race |
|---|
| - |
| Effects |
■ (This spell is put into your mana zone tapped .) ■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone . ■ If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent 's creatures in the battle zone . On your opponent 's next turn , that creature must attack if able. ■ If you put a fire psychic creature into the battle zone in this way, one of your creatures in the battle zone can attack untapped creatures this turn . |