Hyperspatial Red Green Hole (dmr02-034) — Duelmasters

Card Id
dmr02-034
Type
Spell
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Hyperspatial Red Green Hole
| Race |
|---|
| - |
| Effects |
■ (This spell is put into your mana zone tapped .) ■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone . ■ If you put a fire psychic creature into the battle zone in this way, one of your creatures in the battle zone can attack untapped creatures this turn . ■ If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand . |