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Hyperspatial Red Green Hole (dmr02-034) — Duelmasters

Hyperspatial Red Green Hole
Card Id
dmr02-034
Type
Spell
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Hyperspatial Red Green Hole
Race
-
Effects

■ (This spell is put into your mana zone tapped .)

■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone .

■ If you put a fire psychic creature into the battle zone in this way, one of your creatures in the battle zone can attack untapped creatures this turn .

■ If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand .