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Hyperspatial Grip White Red Hole (dmr03-050) — Duelmasters

Hyperspatial Grip White Red Hole
Card Id
dmr03-050
Type
Spell
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Hyperspatial Grip White Red Hole
Race
-
Effects

■ (This spell is put into your mana zone tapped .)

■ Tap all your opponent 's creatures that have power 2000 or less.

■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)