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Hyperspatial Grip Blue Red Hole (dmr03-052) — Duelmasters

Hyperspatial Grip Blue Red Hole
Card Id
dmr03-052
Type
Spell
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Hyperspatial Grip Blue Red Hole
Race
-
Effects

■ (This spell is put into your mana zone tapped .)

■ Each of your creatures in the battle zone gets " power attacker +2000" and can't be blocked until the end of the turn .

■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)