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Hyperspatial Grip Blue Green Hole (dmr03-053) — Duelmasters

Hyperspatial Grip Blue Green Hole
Card Id
dmr03-053
Type
Spell
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Hyperspatial Grip Blue Green Hole
Race
-
Effects

■ (This spell is put into your mana zone tapped .)

■ Each of your creatures in the battle zone gets +1000 power for each card in your hand until the end of the turn .

■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)