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All for One, Machine of D D (dmr22-015) — Duelmasters

All for One, Machine of D D
Card Id
dmr22-015
Type
D2 Field
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All for One, Machine of D D
Race
-
Effects

■ At the end of each of your turns , you may destroy one of your creatures . If you do, choose a non- evolution water creature that costs up to 2 more than that creature and put it from your hand into the battle zone . (Whenever another D2 Field is put into the battle zone , put this D2 Field into your graveyard .) Denjara Switch : When you put a creature into the battle zone and it's ability triggers , you may turn this D2 Field upside down for the rest of the game . If you do, trigger that creature 's ability twice instead .