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Hyperspatial Faerie Hole (dmx02-037) — Duelmasters

Hyperspatial Faerie Hole
Card Id
dmx02-037
Type
Spell
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Hyperspatial Faerie Hole
Race
-
Effects

■ Put the top card of your deck into your mana zone .

■ Choose one of the following . ► Put any number of psychic creatures that have total cost 5 or less from your hyperspatial zone into the battle zone . ► Put a nature psychic creature that costs 7 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)