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Hyperspatial Shachihoko Hole (dmx05-016) — Duelmasters

Hyperspatial Shachihoko Hole
Card Id
dmx05-016
Type
Spell
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Hyperspatial Shachihoko Hole
Race
-
Effects

■ (This spell is put into your mana zone tapped .)

■ During your opponent 's next turn , your Aliens can't be attacked .

■ Put an Alien psychic creature that costs 7 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)