Hyperspatial Killer Glasses Hole (dmx07-013) — Duelmasters

Card Id
dmx07-013
Type
Spell
Report Error
Hyperspatial Killer Glasses Hole
| Race |
|---|
| - |
| Effects |
■ Choose a number . Then look at your opponent 's hand . For each card that costs the same as the chosen number , draw a card . ■ Put up to 2 water psychic creatures that have total cost 7 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.) |