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Hyperspatial Guard Hole (dmx22b-017) — Duelmasters

Hyperspatial Guard Hole
Card Id
dmx22b-017
Type
Spell
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Hyperspatial Guard Hole
Race
-
Effects

■ Shieldify a non- evolution creature .

■ Put a Light or Darkness command psychic creature that costs 10 or less from your hyperspatial zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)