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Hyperspatial Vice Hole (promoy10-019) — Duelmasters

Hyperspatial Vice Hole
Card Id
promoy10-019
Type
Spell
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Hyperspatial Vice Hole
Race
-
Effects

■ Look at your opponent 's hand and discard a spell from it.

■ Choose one of the following . ► Put up to 2 psychic creatures that have total cost 6 or less from your hyperspatial zone into the battle zone . ► Put a darkness psychic creature that costs 10 or less from your hyperspatial zone into the battle zone . (At the start of the game , psychic creatures aren't put into your deck and are put into your hyperspatial zone , and if a psychic creature is put into a zone other than the battle zone , they are returned there.)